July 15, 2008

Berlin, then and now

Filed under: fun, society, movie, geography — k @ 3:15 pm

Flickr user Thomas “Location Scout” Duchnick has a gallery of photos taken in Berlin of places that appeared in classic movies, taken from the near-same angle, with Duchnick and friends standing in for any leading actors. Each photo is joined with the corresponding still from a classic Berlin movie.

Amazing to see how many things change yet stay the same…

Berlin Filming Locations Revisited

One,Two,Three  - Past and TodayFuneral in Berlin - Past and TodayEmil und die Detektive (1954) - Past and Today

April 10, 2008

iPod Human™

Filed under: technology, fun, geek, music, meme — k @ 8:23 pm


It could be better only by playing Rick Astley.

April 11, 2007

Conimprov

Filed under: fun, geek, society, seattle — k @ 10:13 am

R and I managed to drop into both geek-oriented cons in Seattle this past weekend: NorWesCon and SakuraCon. Thanks to the way we arranged the visits, we were able to see the improv acts at both cons. The short story: SakuraCon’s act for the win.

NorWesCon’s improv was provided by The Comedy Court, which usually plays in a couple Seattle comedy clubs. Their poor act is not helped by their host, who thinks she is funny, and has all the cheeriness of a tour guide at a whoopee cushion factory. In fact, the hackneyed, unoriginal whoopee cushion is a perfect metaphor for the act’s idea of humor: barely original half-jokes presented as if they were much funnier than they really are. Our first warning should have been when more than 2/3rds of the audience, who had come for the costume contest, immediately walked out as the troupe came on stage. We barely stayed through it ourselves, despite wanting to see who won the contest, which would come later. Eventually, the heckling audience — including the guy in the back who kept suggesting “Jesus” for everything from “fake superhero” to “worst job ever” — surpassed those on stage collectively for amusement. Some of Comedy Court’s improv methods were probably original — like the “get one guy to understand an absurdist scene using only gibberish” routine — but that didn’t make them entertaining, or more importantly, funny. All in all, the emcee of the masquerade contest, for all his simple irony and heavy corniness, was at least 5x as funny as the improv act he bookended.

About 10 miles north in Seattle proper, SakuraCon’s improv was provided by Albertan troupe The 404s, who performed two sets over the weekend. The 404s didn’t rely on an act gimmick (Comedy Court’s routines were presented as “arguments” presided over by a “judge”), costumery, or were even terribly organized, but none of these are important to comedy. This troupe made up for it in unassuming self-deprecation and honest wackiness and shamelessness, and an emphasis on being funny rather than on sticking to structure. And unlike NorWesCon’s act, the 404s actually made an effort to touch on the theme of the con they were at (anime) and showed that they were literate in it — the best example being the “perform a scene with some performers reading from every other line of a manga” bit. This team ripped off standard improv routines where they worked, and used original ones — like the closing “blindfolded on a floor of mousetraps scene” bit, which never failed to entertain, in no small thanks to the fact that one performer was actually trying to find ways to get them snapped.

What it came down to was that the 404s were sincere and real, pulled no punches, avoided stilted gimmickry, and knew their audience. Comedy Court’s bit might work better for a liquored-up office worker crowd downtown, but not for a room full of con-going geeks.

November 15, 2006

Getting Lost

Filed under: fun, geek, tv, scifi — k @ 10:30 am

About three weekends ago, R expressed an interest in getting into Lost. Unlike what seems to be a majority of our geekish peers, etc., we haven’t been watching it. Honestly, we’ve had plenty of shows to watch already, with part of the blame for this being TiVo, which eliminates any personal excuses that TV-watching humans used to use on themselves to get over missing a show. “It doesn’t come on at a good time, I hate watching commercials, I don’t have time, I keep forgetting to put in a tape,” etc. (For the record, these shows include House, Monk, Psych, Doctor Who, among others.)

Well, after some discussion, I ran all over town late that Saturday night, looking to rent a copy of the Season 1 DVD, though in the end, I went to the 24-hour Walmart (hack, spit) and just bought it outright. Two week’s later, we’ve started Season 2. With help from iTunes, we’ll probably be caught up with regular airings by the time the show comes back from its winter hiatus.

(more…)

Nanowho?

Filed under: fun, geek, book, meme — k @ 9:48 am

I haven’t been posting much anywhere lately, as I’ve been spending most of my commuting time working on a NaNoWriMo novel.

For the uninitiated, the goal of NaNoWriMo is to write a 50,000 word book by November 30. Quality is entirely optional. So far this year, I’m just over 10,000 words; 1/5 of the way done, with 1/2 of the month left to go.

(more…)

July 20, 2006

Death by caffeine

Filed under: fun, science, geek, food — k @ 10:53 pm

[From BoingBoing] This site from caffeine-addict blog Energy Fiend will calculate how much of any of your favorite energy delivery products you would need to drink in a day in order to die from caffeine overdose.

For example, I know that 75 and a half cans of Rockstar is my limit. Likewise, 166 and a half bottles of Coke Blak will do me in. However, I can drink 7-Up to my heart’s content.
[Link]

July 19, 2006

enter the strange

Filed under: fun, weird, seattle — k @ 8:17 am

K and R survived the evening “lock-in” at the Seattle Museum of the Mysteries. The esteemed Museum hosts exhibits on every paranormally linked person, place, or thing in Washington, including but not limited to such topics as D. B. Cooper, Bigfoot, Georgetown Castle, even Mel’s Hole. Unfortunately, nothing on our favorite Seattle mystery, which to date has had no paranormal associations; although there is a corridor dedicated to former Seattleite Bruce Lee, who reportedly fought with and lost to a ghost.

Can’t say much about the museum’s in-house ghost tour, which takes you out back to a forgotten alley, the women’s rest room, and a utility closet, all of which may or may not be haunted by ghosts. In addition to their back hallways, the museum also believes that Pike Place Market, the Harvard Exit Theater, and even the Kalakala ferry boat, among other places, are haunted.

July 9, 2006

GPS Hunts go live

Filed under: technology, fun, geek, geography — k @ 9:16 pm

GPS The Game (not to be confused with GPS The Movie) recently kicked off their Live Hunts, the RL and traditional form of what the site carefully calls “GPS Hunts” (known to the rest of us not mired in the relevant social politics as Geocaches).

Kradeleet went out with caching partner R on a few in the area, which happens to be Ground Zero of geocaching. Given the breadth of cache hides we’ve been exposed to, there ain’t much you can impress us with; stumps and parallel sticks just aren’t special. That being said, the real life hunts are tied to more of the often challenging and tricky online puzzles.

June 10, 2006

Bad movie, decent game

Filed under: fun, geek, game, movie — k @ 3:39 pm

If you like online (and maybe not-so-online) treasure hunts revolving around trivia and logic puzzles, give GPS The Game a try.

Though the name suggests a very Geocaching-oriented game, the game seems to currently be a primarily online project. However, players are invited to hide “stashes” (the original term for geocache, a term which has some contention over its ownership) in the real world.

The game website is affiliated with a C-grade independent movie named, appropriately, GPS The Movie (or just GPS). Many of the game’s puzzles will involve the movie or its participants, which, if you’re at all curious about it, you will be sufficiently familiar with through the course of playing the game.

New puzzles seem to be added to the website every day.

June 4, 2006

other games

Filed under: technology, fun, geek, game — k @ 11:56 pm

It seems that about 99% of home video games out there fall into a handful of what are now fairly uninnovative categories:

  1. FPS
  2. Sports
  3. Racing
  4. Platform scroller (this never seems to really go away)
  5. RPG (even more so)

Lumping games into these few fairly vertical categories means that there isn’t really a lot of innovation in gaming. The only trends in gaming seem to be across the board: graphics get better, levels get larger, controls get more complicated and nuanced. But these aren’t so much gameplay innovations as they are a form of game developer dick-waving. Game studios are more inclined to release a new game in one of the above categories and announce it with “OMG look at the graphics! We push the GV2199 chip to its absolute limit! You can see the hairs in Tetsuko’s nose wave when he breathes!” Yawn. Game connoiseurs know that graphics don’t enhance gameplay, and frankly rarely do more complicated controls — they just make it more physically demanding to play, rather than mentally demanding, which is what games are supposed to do.

Add to this the number of the above game categories that are often “improved” by adding violence and criminal activity — ranging from vandalism in Tony Hawk, to speeding and road rage in Full Auto, to out-and-out mass murder in the GTA series (which started out a bit innovative, but eventually settled into the FPS camp). To be fair, these trends had their early predecessors — Rampage, Road Blasters, etc; but those predecessors were unique in their time, not part of trends as these themes are today.

With this in mind, I’m here to suggest some games for the home systems that are outside these trends, many of which have become staples in the K-rad household.

1. Dance Dance Revolution series and clones
This has to come first, because it is perhaps the most physically demanding game format you’ll play in the home, and among the most physically demanding you’ll find in the arcades. This one gets a lot of chuckles from the established 25-35 gaming crowd, and the general public, because the music is a little weird, and the games are always populated by giggly teenagers with no rhythm, or else skinny pretty boys who show off by doing three-pad hand tricks every other measure. Let’s not forget every cheap shot in the book, a la “if I wanted to dance to workout music, I’d get a gym membership.” The irony of this crack is that DDR has been adopted among segments of the otherwise frumpy gamer-geek universe (and even some civil fitness bureaus) as a bona fide workout routine.

So maybe secretly, you’d see the benefit of all this, but aren’t really keen on jumping around like an angry whirling rabbit in front of all those bratty kids who are better than you at it (the same reason perhaps you don’t go to a gym, either). Whatever the reason, the good news is that many different iterations of DDR are available for the home, for PS2 and XBOX, soon coming to the XBOX 360, and even available for the PSone, a Mario themed one for the Gamecube, and for the true collector, even a Disney themed Japanese one for the N64. So now, you have no excuse.

2. Katamari Damacy

A lot of you may have heard buzz about this but never actually seen it. And even if you’ve heard how the game is played, you still weren’t impressed. Still… Katamari is widely considered one of the most innovative game ideas to have come along in a very long time, breaking the above categorical dead end, but unfortunately not breaking it enough for the notion to be considered profitable. Still, Katamari 1 did well enough for them to make a Katamari 2.

Long story short, you are the son of a space supergod who has scattered crap throughout the universe. Your job is to roll a big sticky ball throughout the universe to collect all this junk. The more junk you collect (measured in diameter), the better you do. Fun, right? Who wants to be an intergalactic garbage man, Douglas Adams fans notwithstanding? This dismissal misses the point. You start at a very small scale, on the table and floor of a house, picking up coins, toothpicks, batteries, toothbrushes, flowerpots, etc., avoiding dangers like the household cat, and racing against a clock. As you progress through the game, your scale gets larger, until such time as you are rolling over a city, picking up cars and houses and maybe even people and livestock. (No one seems to get hurt, just stuck.)

Bottom line is, as long as you aren’t terribly motion-sick, this is a fun game. There are seemingly infinite number of identified 3-d objects in this game. The game is littered not only with esoteric junk, but also with of a sort of lightly aloof-absurdism that not only is universal, but should be well received by any member of the domestic gaming culture that is, like so many are, a fan of British comedy (though the game is decidedly not British). Throw in the one-on-one games where you can roll against (and even up) your opponent, and you’ll never have so much fun cleaning anything up.

3. Karaoke Revolution

The name may be a bit of a rip off, but the game is not. The game has more to do with American Idol than with dancing, though the newer release, Karaoke Revolution Party, is dancepad compatible and can optionall throw in some footwork with your singing. In case you hadn’t guessed, KR is a game that plays backing music, and rolls the words across the screen, with which you may sing along. Far from being a passive party gimmick, KR goes one significant step beyond what the suitcase karaoke DJs offer at the local happy hour bar. KR not only gives you the words, but even more importantly, the notes of the song, and scores you on how well you match them. Like Randy and Paula, KR won’t let any “pitchiness” slide; if you don’t meet the note reasonably well, you don’t get points. It behooves you to actually sing well if you want to do well in the game. And the songs range from the jukebox-wailing classics (one release includes That’s Amore) to some particularly challenging feats of vocal versatility (such as Mariah or Bowie). Where the drunken nightclub crowd will sing along with your wailing, KR will actually let you know just how good (or bad) you are. And aside from the dance steps option (which adds a significant difficulty to the game, let me tell you), the Party version (for PS2) also throws in EyeToy candy for cute stage-show video effects. (It’s also worth noting, after the comment in the second sentence, that KR will be picked up as the engine behind the next American Idol home console game. The original AI game used button-pushing to rather laughably and unrealistically simulate vocal talent.)

4. FreQuency and Amplitude

FreQuency, and its sequel Amplitude, were made by the same studio as KR, Harmonix; a music-oriented studio that likes to specialize in alternative game interfaces and paradigms. Their Eye-toy game Antigrav is perhaps the most physically integrated game for the PS2, using the camera’s view of your position to control your character on a hoverboard. I mention this because it’s worth noting just how much this studio has contributed to innovative game play and interfaces, though not all their games are mentioned here. Their games routinely get raving critical reviews, though this does not seem to lead to raving commercial success. Their latest venture, Guitar Hero, with a guitar-shaped controller, is already turning heads.

Back to the game at hand, the FreQuency series does use button-pushing for its interface, but to simulate musical note triggering rather than vocal quirks. At any given time, you are controlling the triggering of notes (indicated as they scroll towards you, with timing and measure marks) using three buttons, the sequence of which attempts to follow the musical progression: stable, rising, dropping tone. Get the timing and sequence just right for two measures, and you clear the music for a while — for one intstrument. To keep the music (and score) going, you switch to another audio track to control and clear another instrument, from drums to guitars to vocals and even SFX tracks. The music is catchy, modern, and increasingly complex and difficult. If you’ve ever found yourself tapping along involuntarily to a rocking or frenetic hook, or even air guitar or drums, your fingers should find themselves invigorated by a few good rounds of either of these games.

5. Donkey Konga

Now, don’t laugh. The idea is laughable, but in practice, it’s hand-pounding fun. Though a few of the music selections may not seem like natural conga-accompanied tracks, you have to admit, whomping on a couple of real drums to play a video game sounds like fun. And once you get the hang of it for a little bit, it is. While I might secretly wish for Babalu to be among the included tracks, Oye Como Va is a half-decent replacement. And there’s nothing quite as intellectually amusing as Conga-ing (and clapping) along to Louie Louie or Hungarian Dance No. 5. Like the other games here, DK has done well enough to spawn a 2 and 3.

6. Mario Party

This series stands out a bit. Unlike some of the other games above, which have spawned a number of copy cats, no one but Nintendo seems to have dipped into the party dynamic-board game market. Probably, the Gamecube and N64 being the only systems in their generations to be built from the start with four controller slots available.

Now, granted, perhaps the average gamer doesn’t have three friends handy that all want to play a game together, and those that do tend to bring their laptops or desktops over and have a good old LAN party on an established, hardcore multiplayer (near-universally FPS) game.

For the other crowds, or those looking for more entertaining and good-natured fun, the Mario Party series provides. Now on #7 (1-3 were on N64, 4-7 on NGC), each game provides a selection of unstable game boards full of tricks, pitfalls, switches, gimmicks, and all sorts of ways to get ahead. But it doesn’t stop there; at the end of each full turn around the room, all players get together for a head-to-head challenge of one of many dozens of randomly-selected competitions, where the other half of the getting ahead is done. Win coins, buy stars, play tricks on your opponents, steal, jump ahead, or even find yourself standing aside your opponents facing an evil and unforgiving Bowser. It’s not entirely inherently Mario, any more than any other unlikely Mario-themed game (Mario Golf, Tennis, Kart, etc.) is, except that no one else has really done this style of game besides Nintendo. Like few other games, Mario Party can bring a handful of people together for a truly fun time.

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